Why are online games so compelling and what can we learn from them to design better educational media?
نویسندگان
چکیده
Poster will report Phase I of a three-phase mixed methods research project currently underway. My research explores teens’ beliefs and motivations that keep them playing online games at a rate that some describe as “addiction.” Early findings indicate that teens believe school is not preparing them for the future, but online gaming is. This belief may indicate a sea change in how teens feel about educational institutions and their willingness to learn from them.
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تاریخ انتشار 2008